SoundInfo I'm leaving here as a reference for when we implement the acs scripts.


/*dswlfhwl			dswlfhwl
dseagle				dseagle
dsberhwl			dsberhwl
dsbsnhwl			dsbsnhwl
dsgiorg				dsgiorg
dsscream			dsscream

dswlfhwl			AAwlfhwl
dseagle				AAeagle
dsberhwl			AAberhwl
dsbsnhwl			AAbsnhwl
dsgiorg				AAgiorg
dsscream			AAscream
*/

AAkeenpn		AAkeenpn
AAkeendt		AAkeendt
AAsssit			AAsssit
AAssdth			AAssdth



/*

Acs code used to play the sounds in the special teleports.


//
// rhinoduckdoom@gmail.com (2016-05-09)

#library "mod_d"

#include "zcommon.acs"

script 1 ENTER {
	int levnum = GetLevelInfo(LEVELINFO_LEVELNUM);
	
	switch (levnum)
	{
	case 1: // Wolf Howl (MAP01)
		while(TRUE)
		{
			if (GetActorZ(0) > 100000000)
			{
				SetMusic("D_FLEE", 0);
				LocalAmbientSound("dswlfhwl", 127);
				Delay(130);
			}
			
			Delay(1);
		}
		break;
	case 3: // Bear Howl (MAP03)
		while(TRUE)
		{
			if (GetActorZ(0) > 100000000)
			{
				LocalAmbientSound("dsberhwl", 127);
				Delay(70);
			}
			
			Delay(1);
		}
		break;
	case 4: // Bison Howl (MAP04)
		while(TRUE)
		{
			if (GetActorZ(0) > 100000000)
			{
				LocalAmbientSound("dsbsnhwl", 127);
				Delay(70);
			}
			
			Delay(1);
		}
	case 7: // Eagle Screech (MAP07)
		while(TRUE)
		{
			if (GetActorZ(0) > 100000000)
			{
				LocalAmbientSound("dseagle", 127);
				Delay(70);
			}
			
			Delay(1);
		}
		break;
	case 16: // All Four Howls (MAP16)
		while (TRUE)
		{
			int z = GetActorZ(0);
			
			if (z > 100000000)
			{
				if (z < 600000000)
				{
					LocalAmbientSound("dswlfhwl", 127);
					Delay(70);
				}
				else if (z < 1000000000)
				{
					LocalAmbientSound("dseagle", 127);
					Delay(70);			
				}
				else if (z < 1300000000)
				{
					LocalAmbientSound("dsberhwl", 127);
					Delay(70);
				}
				else if (z >= 1300000000)
				{
					LocalAmbientSound("dsbsnhwl", 127);
					Delay(70);
				}
			}
			
			Delay(1);
		}
	case 30: // (MAP30)
		while (TRUE)
		{ 
			if (GetActorZ(0) > 100000000)
			{
				SetMusic("");
				Delay(15);
				LocalAmbientSound("dsgiorg", 127);
				while (GetActorX(0) / 65536 > 7848)
				{
					Delay(1);
				}
				Delay(12);
				LocalAmbientSound("dsscream", 127);
				Delay(175);
			}
			
			Delay(1);
		}
		break;
	default:
		// nop
		break;
	}
}

}
*/
